Animation and Time

Animation is about change over time. If your objects need to move, rotate, scale, and change in other ways, they’ll need to animate. Animation in Unity comes in two main forms that may loosely be described as Static and Dynamic. Static animation refers to the AnimationClip and AnimationController assets. Together these are predefined and prerecorded animation sequences, made in advance of gameplay, which are either imported with mesh assets directly from modeling software, or are created via the Unity Animation Editor. Such animations include: door opening sequences, walk cycles, punch sequences, lip-syncing animations, and more. The second type of animation is dynamic, and this refers to change and movement created through ...

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