Cameras, Rendering, and Lighting

You can’t avoid using cameras in Unity scenes, unless you’re only making an interface in screen-space overlay mode. Otherwise, you’ll need at least one camera to make anything visible to the player. If you don’t, you’ll simply get a blank screen. Furthermore, the use of cameras implies an internal rendering process that converts objects in the scene into pixels on-screen, and this entails lighting calculations too—so cameras, rendering, and lighting are important and interconnected processes for your game. This chapter takes an in-depth look at some helpful and efficient ways of working with these three processes. We’ll see how to control multiple cameras and rendering composites, how to configure 2D orthographic ...

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