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HTML5 Canvas, 2nd Edition
book

HTML5 Canvas, 2nd Edition

by Steve Fulton, Jeff Fulton
April 2013
Beginner
750 pages
20h 21m
English
O'Reilly Media, Inc.
Content preview from HTML5 Canvas, 2nd Edition

Fine Scrolling Full Code Example

Example 9-3 shows the full code listing for the Fine Scrolling example. Notice that this code adds in the colBuffer and rowBuffer variables as well as the matrix transformation secret that performs the actual smooth fine scrolling.

Example 9-3. Fine scrolling

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>CH9 EX4 Scrolling Test 2 fine scrolling</title>
<script src="modernizr.js"></script>
<script type="text/javascript">
window.addEventListener('load', eventWindowLoaded, false);
function eventWindowLoaded() {

    canvasApp();

}

</script>


<script language="Javascript">

function canvasSupport () {
      return Modernizr.canvas;
}


function canvasApp(){

    if (!canvasSupport()) {
             return;
      }else{
        var theCanvas = document.getElementById('canvas');
        var context = theCanvas.getContext('2d');
    }


    document.onkeydown=function(e){
        e=e?e:window.event;
        keyPressList[e.keyCode]=true;
    }

    document.onkeyup=function(e){
    //document.body.onkeyup=function(e){
        e=e?e:window.event;
        keyPressList[e.keyCode]=false;
    };

    //key presses
    var keyPressList=[];

    //images
    var tileSheet = new Image();
    tileSheet.src = "scrolling_tiles.png";

    //mapdata
    var world={};

    //camera
    var camera={};

    //key presses
    var keyPressList={};

    var rowBuffer=1;
    var colBuffer=1;

    var scrollRate=4;

    function init() {

        world.cols=15;
        world.rows=15;
        world.tileWidth=32;
        world.tileHeight=32;
        world.height=world.rows*world.tileHeight;
        world.width=world.cols*world.tileWidth;

        camera.height=theCanvas.height;
        camera.width
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Publisher Resources

ISBN: 9781449335847Errata Page