O'Reilly logo

HTML5 Multimedia Developer's Guide by Lee Cottrell, Ken Bluttman

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 14Advanced Topics: Taking It All a Little Further

This book has covered quite a bit, from basic HTML5 elements through how to animate and interact with those elements, to even determining your location. This last chapter covers a few topics to put a bit of icing on the cake.

This chapter features three distinct sections. First is a treatise on JavaScript. JavaScript has been shown throughout the book, but here it is covered generally as a subject of its own, and not about interaction with HTML5 elements.

Next is a section on math (no, it’s not boring and there is no test!). In particular, geometry and a bit of (shudder) trigonometry are reviewed. Why cover math in a book like this? Because shapes and animation are often based on a handful ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required