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HTML5 Solutions: Essential Techniques for HTML5 Developers
book

HTML5 Solutions: Essential Techniques for HTML5 Developers

by Marco Casario, Peter Elst, Charles Brown, Nathalie Wormser, Cyril Hanquez
June 2011
Intermediate to advanced
363 pages
7h 28m
English
Apress
Content preview from HTML5 Solutions: Essential Techniques for HTML5 Developers

Chapter 7. HTML5 Canvas

We saw in the previous chapter how to use the HTML5 canvas drawing API. We will now manipulate canvas a bit more deeply and see how it can be used for rendering graphs, game graphics, or other visual images on the fly. As you learned previously, canvas is a rectangular area that you can add to your HTML5 page and that you can use to render and manipulate graphics through several available methods. In this chapter, you will see what you can do with canvas and its other APIs.

Apple initially created the canvas element to make dashboard widgets in its Safari browser with the use of the Mac OSX WebKit. Later it was adopted by other browsers and eventually became a standard accepted by the WHATWG (Web Hypertext Application Technology ...

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Publisher Resources

ISBN: 9781430233862Purchase book