Class
A class is a blueprint or a template. It can describe the behaviors of its objects. It is the foundation for how the object is built or instantiated.
Object
An object is an instance of a class.
Object-oriented programming (OOP) techniques primarily depend on these two concepts—class and objects
. With a class, we are creating a new data type, and objects are used to hold the data (fields) and methods. Object behavior can be exposed through these methods.
If you are familiar with the game of football (or soccer, as it’s known in the United States), we know ...