© Graeme Stuart 2017

Graeme Stuart, Introducing JavaScript Game Development , https://doi.org/10.1007/978-1-4842-3252-1_3

3. Drawing to a Design

Graeme Stuart

(1)Market Harborough, Leicestershire, UK

In Chapter 2 we scribbled on the canvas and made a bit of a mess. This time we’ll try to render a familiar design. The skills we will look at in this chapter are developments of what you’ve learned in previous chapters, though in this chapter we’ll be demonstrating clearer intent with what we do.

If this chapter has a message, it’s this: practice and become confident at each step, slowly adding complexity all the while. The things we’ve learned so far are pretty simple but are fundamental skills nonetheless. Repeating and adding a little bit more complexity ...

Get Introducing JavaScript Game Development : Build a 2D Game from the Ground Up now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.