Okay, let’s get a bit more serious and start work on our game elements. The spaceship in both the classic and modern Asteroids games is based on a simple isosceles triangle. In this chapter, we’ll draw the spaceship and develop the design using quadratic curves to customize our ship.
We want our ship to approximate to a circle with a given radius because later we will use “circle to circle” collision detection. So, we’re interested in locating points on the edge of a circle. Using angles and distances (polar coordinates) is the obvious way to specify ...