Skip to Content
Introducing JavaScript Game Development : Build a 2D Game from the Ground Up
book

Introducing JavaScript Game Development : Build a 2D Game from the Ground Up

by Graeme Stuart
December 2017
Beginner
211 pages
3h 24m
English
Apress
Content preview from Introducing JavaScript Game Development : Build a 2D Game from the Ground Up

© Graeme Stuart 2017

Graeme Stuart, Introducing JavaScript Game Development , https://doi.org/10.1007/978-1-4842-3252-1_8

8. Practicing Objects

Graeme Stuart

(1)Market Harborough, Leicestershire, UK

The benefits of the object-oriented approach should be clear by now. We can design our objects (Asteroid, Ship, and so on) with a simple and intuitive API. Our objects track their own state and update themselves when we ask them to (in their update functions). They can also easily be drawn to the canvas in the correct position with a simple function call (their draw functions). The game loop itself can update all our objects in turn and then draw them all. We should be able to read the high-level code without too much trouble. All the nitty-gritty details ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game

Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game

Maithili Dhule
Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

Publisher Resources

ISBN: 9781484232521Purchase bookPublisher Website