Chapter 6. Building the Red Wagon

It's time to put what you've learned so far into action. In this chapter, we will build a toy called the Red Wagon. This project will use poly and NURBS modeling techniques, as well as pave the way for texturing, lighting, and rendering the wagon in Chapter 7, "Maya Shading and Texturing," Chapter 10, "Maya Lighting," and Chapter 11, "Maya Rendering."

Topics in this chapter include:

  • Using Reference Planes

  • Polygonal Modeling in Action

  • NURBS surfacing techniques

  • Booleans

  • Hierarchies

Beginning the Project

Copy the entire RedWagon Project folder structure to your computer's hard drive. Set your current project to RedWagon on your local machine; do not set your project to the RedWagon project on the CD itself. That would be ...

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