Photoreal Mapping: The Decorative Box
With all the references you can find to any given object on the Internet, why not use real photos to create the textures for a model? That’s exactly what you’ll do here, with the decorative box you modeled in Chapter 6, using pictures of the real box.
You’ll take this texturing exercise one important step further in Chapter 11 and experience how you can add detail to an object through displacement mapping, after you assign the colors in this chapter. This will allow you to add finer detail to a model without modeling those details.
Setting Up UVs (Blech!)
The UVs on the decorative box aren’t too badly laid out by default, as you can see in Figure 7-111. The only parts of the box that are missing in the UV ...