Skeletons: The Hand
For another foray into a skeletal system, you can give yourself a hand—literally. You’ll use a skeleton to deform the geometry and animate it as a hand would move.
Load the file poly_hand_skeleton_v01.ma from the Poly_Hand_Anim project on the CD. The hand is shown in Figure 9-25.
You’ll use it to create a bone structure to make the hand animate. This is called rigging.
Rigging the Hand
To create the first bones of the hand, follow these steps:
1. Maximize the Top view window. Switch to the Animation ...