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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 1

THINKING LIKE A DESIGNER

Our journey starts here. This chapter presents the basic theories of design upon which the rest of the book is built. In this chapter, you also encounter your first game design exercise and learn more about the underlying philosophy of this book.

You Are a Game Designer

As of this moment, you are a game designer, and I want you to say it out loud:1

"I am a game designer."

It's okay. You can say it out loud, even if other people can hear you. In fact, according to psychologist Robert Cialdini's book Influence: The Psychology of Persuasion,2 if other people hear you commit to something, you're more likely to follow through. So, go ahead and post it to Facebook, tell your friends, tell your family:

"I am a game ...

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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

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Publisher Resources

ISBN: 9780134659909Purchase book