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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 18

INTRODUCING OUR LANGUAGE: C#

This chapter introduces you to the key features of C# and describes some important reasons why I chose it as the language for this book. It also examines the basic syntax of C#, explaining what is meant by the structure of some simple C# statements.

By the end of this chapter, you will better understand C# and be ready to tackle the more in-depth chapters that follow.

Understanding the Features of C#

As covered in Chapter 16, "Thinking in Digital Systems," programming consists of giving the computer a series of simple commands, and C# is the language through which we will do so. However, many different programming languages exist out there, each of which has benefits and drawbacks. Some of the features ...

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Publisher Resources

ISBN: 9780134659909Purchase book