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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 16

THINKING IN DIGITAL SYSTEMS

If you've never programmed before, this chapter will be your introduction to a new world: one where you have the ability and skills to make digital prototypes of the games you imagine.

This chapter describes the mindset you need to have when approaching programming projects. It gives you exercises to explore that mindset and helps you think about the world in terms of systems of interconnected relationships and meaning. At the conclusion of this chapter, you will be in the right mindset to explore the challenges of the "Digital Prototyping" part of this book.

Systems Thinking in Board Games

In the first part of the book, you learned that games are created from interconnected systems. In games, these systems ...

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Publisher Resources

ISBN: 9780134659909Purchase book