September 2017
Beginner
1024 pages
32h 16m
English
This chapter introduces you to many of the variable and component types used throughout Unity C# programming. By the end of the chapter, you will understand several common types of C# variables and some important variable types that are unique to Unity.
This chapter also introduces you to Unity's GameObjects and components. Any object in a Unity scene is a GameObject, and the components that a GameObject contains enable everything from the positioning of a GameObject to physics simulation, special effects, displaying a 3D model on screen, character animation, and more.
To recap a bit of Chapter 18, "Introducing Our Language: C#," a variable is just a name that can be defined to be equal ...
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