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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition by Jeremy Gibson Bond

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CHAPTER 32

PROTOTYPE 4: PROSPECTOR SOLITAIRE

In this chapter, you make your first card game, a digital version of the popular Tri-Peaks Solitaire game. By the end of the chapter, you'll have not only a working card game but also a great framework for future card games you want to create.

This chapter includes several new techniques, including using XML configuration files and designing for mobile devices, and it offers your first look at Unity's 2D sprite tools.

Getting Started: Prototype 4

As with Prototype 3, this one starts with your being asked to download and import a Unity package of assets for this game. The art assets you'll be using are constructed from parts of the publicly available Vectorized Playing Cards 1.3 by Chris Aguilar.1

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