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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 33

PROTOTYPE 5: BARTOK

This chapter differs somewhat from the other tutorials because instead of creating an entirely new project, this one shows you how you can build a different game on top of the kinds of tutorials that you've developed while reading this book.

Before starting this project, you should have first completed Prototype 4: Prospector Solitaire so that you understand the inner workings of the card game framework developed in that chapter.

Bartokis the game you first encountered in Chapter 1,"Thinking Like a Designer." Now you'll build it yourself.

Getting Started: Prototype 5

This time, instead of downloading a unitypackage as you did before, just make a duplicate of your entire project folder for the Prospector game from ...

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Publisher Resources

ISBN: 9780134659909Purchase book