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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 34

PROTOTYPE 6: WORD GAME

In this chapter, you learn how to create a simple word game. This game uses several concepts that you have already learned, and it introduces the concept of coroutines, methods that can yield during execution to allow the processor to handle other methods.

By the end of this chapter, you'll have a fun word game that you can expand yourself.

Getting Started: Prototype 6

As usual, you'll import a unitypackage to start this chapter. This package contains a few art assets and some C# scripts that you created in previous chapters.

SET UP THE PROJECT FOR THIS CHAPTER

Following the standard project setup procedure, create a new project in Unity. If you need a refresher on how to do so, see Appendix A, "Standard Project ...

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ISBN: 9780134659909Purchase book