You want to be able to save some memory and disk space by creating resizable images for your UI components. You may also want to be able to create different sizes of the same UI component, such as a button, using only a single background image.
Resizable images refer to simple PNG or JPEG images that can be
loaded into an instance of
Create a resizable image using the
resizableImageWithCapInsets: instance method
Resizable images may sound a bit strange at first, but they make sense when you understand the different display needs of your app. For instance, you may be working on an iOS app where you want to provide a background image for your buttons. The bigger the text in the button, the wider the button. So you now have two options on how you want to provide the background images of your buttons:
Create one image per size of button. This will add to the size of your bundle, consume more memory, and require much more work from you. In addition, any change to the text requires a new image to make the button fit.
Create one resizable image and use that throughout the app for all the buttons.
Without a doubt, the second option is much more appealing. So what are resizable images? They are simply images that are divided into two virtual areas:
An area that will not be stretched.
An area that will be stretched to fit any size.
As you can see in Figure 20-11, we have created an image for a button. After ...