Index
Numbers
32-bit, memory costs and, 144
64-bit, memory costs and, 144
A
Abstraction, of byte streams, 208–210
Acceleration. See Hardware acceleration
access
reducing memory access time, 102–105
testing memory access patterns, 101–102
Accessor methods
generating/testing dictionary-backed accessors, 65–66
in reference counting strategy, 138
Address space
heap allocation and, 107
managing, 110
separating from memory, 105
Allocations
analyzing bottlenecks in object allocation, 87
capturing graphics memory allocations, 133, 135
costs of object allocation, 87–90
dynamically allocated memory, 106–108
heap allocation. See Heap allocation
object allocators, ...
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