Chapter 1. Introduction to the iPhone
The iPhone is one of the most distinctive game platforms currently available. The touch screen, integration with iTunes, programming in Objective-C, low development cost, and ease of publishing all make for a very strange but promising new development opportunity. As the newest kid on the block, the iPhone instantly captured a noticeable portion of the mobile phone market and inspired a wave of copycat devices by makers such as Motorola, Samsung, and LG.
As a programmer, you might not be impressed with sales figures and market shares, but you should be interested in the viability of the iPhone as a whole. If no one owns an iPhone, no one will buy the games you make for it. The good news is that even in the face of the 2009 economic downturn, iPhones continued to sell.
To get started with the iPhone, you’ll need to get a free Apple developer account. Next you’ll download the iPhone SDK on your Mac, which also contains the Xcode IDE and Interface Builder tool for laying out screens. (Apple doesn’t provide a toolkit for Windows or any other non-Mac platform.) And because the iPhone API requires you to write in Objective-C, you will need to read a primer on the language if you do not already understand it. This chapter takes you step by step through all of these tasks.
Apple Developer Account and Downloading the SDK
The first step in setting up your iPhone development environment is to register an Apple developer account. Signing up for an account is ...
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