Part III. From "Gee, That's a Good Idea," to the App Store

In this part ...
You're not the only one who dreams of the riches and glory an iPhone application can bring — your author has dreams, too. In this part, I take you through the entire process of developing the small yet real and sort of functional application that you built the user interface for in Part II. Not far down the development trail, you get to see how to add all the features your app needs, and even what to do when you change your mind (whether because you found a better way to do something or your users demanded it). I end up showing you how to get your application running on the iPhone and then into the App Store. All this should keep you out of trouble for a while, but at the end, you can start thinking about a trip around the world by private jet, or something equally reasonable.
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