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Chapter 4. The View

This chapter explains the main concepts behind views. You will learn about view geometry in Section 4.1. In Section 4.2, we cover the topic of view hierarchy. Next, Section 4.3 discusses, in great detail, the multitouch interface. In this section, you will learn how to recognize multitouch gestures. After that, we discuss several animation techniques in Section 4.4. Finally, Section 4.5 deals with how to use Quartz 2D functions for drawing inside a view.

View Geometry

There are three geometric properties of the `UIView` class that you need to understand. These properties are: `frame, bounds`, and `center`. Before explaining these properties, let's first look at some of the structures and functions used in specifying the values for these properties.

Useful geometric type definitions

The following types are used throughout the text:

• `CGFloat` represents a floating number and is defined as:

``typedef float` CGFloat;`
• `CGPoint` is a structure that represents a geometric point. It is defined as:

````struct` CGPoint {
CGFloat x;
CGFloat y;
};
`typedef struct` CGPoint CGPoint;```

The `x` value represents the x-coordinate of the point and the `y` value represents its y-coordinate.

You will use `CGPoint` a lot. `CGPointMake`() is a convenient function defined to make a `CGPoint` from a pair of `x` and `y` values, and is defined as follows:

```CGPoint CGPointMake (
CGFloat x,
CGFloat y
);```
• `CGSize` is a structure used to represent width and height values, and is declared as follows:

``struct` CGSize { CGFloat width; CGFloat height; ...`

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