Images
You have already seen that some of the components provided by the
high-level user interface API allow you to display images. You can
create a suitable Image
object by loading it from
a resource in a MIDlet suite’s JAR file encoded in
PNG format. This section looks at other ways to create
Image
objects and discuss how you can use
Image
s with the low-level API.
Creating Images
The Image
class has four static methods that can be
used to create an Image
:
public static Image createImage(String name); public static Image createImage(byte[] data, int offset, int length); public static Image createImage(int width, int height); public static Image createImage(Image source);
The first and second methods build an Image
from
data stored either in a named resource within the
MIDlet’s JAR file (as described in Section 4.2.11) or as part of a byte array in memory. The
image data must be in an encoding format that is both
self-identifying (typically because it begins with a well-known
sequence of bytes, such as “GIF” or
“PNG”) and supported by the
platform. At the present time, the only encoding format that MIDP
devices are required to support is Portable Network Graphics
(PNG), which is a public domain replacement for the popular GIF
format.
The first of these methods is normally used to load images that are
included as part of the MIDlet installed on the device. The second is
useful for creating an Image
from data read into a byte array from the network or data stored in and retrieved from ...
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