Combining Colors with AlphaComposite
As we’ve just seen, antialiasing works by drawing with
translucent colors at the edges of a shape. But what exactly does it
mean to draw with a translucent color? Take another look at Figure 12-9, or, better yet, run
the example using the GraphicsExampleFrame
program, so you can see
the example in full color. When you draw with a translucent color,
whatever color is below it “shows through.” In Figure 12-9, the background gray
colors show through the pure translucent red and blue colors,
resulting in reddish and bluish grays. At the hardware level, of
course, there is no such thing as a translucent color; drawing with a
translucent color is simulated by combining the drawing color with the
existing color beneath it.
Combining colors in this way is called
compositing and is the job of the Composite
interface. You can pass a Composite
object to the setComposite( )
method of a Graphics2D
object to tell it how to combine
a drawing color (the source color) with the colors that are already on
the drawing surface (the destination colors). Java 2D defines one
implementation of the Composite
interface, AlphaComposite
, that
combines colors based on their alpha transparency values.
The default AlphaComposite
object used by Graphics2D
is sufficient for most drawing,
so you don’t often need to create AlphaComposite
objects. Still, there are
interesting effects you can achieve with AlphaComposite
. Example 12-12 demonstrates these effects (and an unrelated ...
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