© Lee Stemkoski 2018
Lee StemkoskiJava Game Development with LibGDXhttps://doi.org/10.1007/978-1-4842-3324-5_5

5. Text and User Interfaces

Lee Stemkoski1 
(1)
DEPT OF MATH & CS, ADELPHI UNIVERSITY DEPT OF MATH & CS, Garden City, New York, USA
 
In this chapter, you will learn how to display text, create buttons that display an image or text, and design a user interface using tables. First, you will be introduced to these skills by adding these features to the Starfish Collector game from Chapter 3, as shown in Figure 5-1. Then, you will build on and strengthen these skills while learning how to create cutscenes (sometimes called in-game cinematics) that provide a narrative element to your games; a cutscene for Starfish Collector is shown in Figure ...

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