© Lee Stemkoski 2018
Lee StemkoskiJava Game Development with LibGDXhttps://doi.org/10.1007/978-1-4842-3324-5_3

3. Extending the Framework

Lee Stemkoski1 
(1)
DEPT OF MATH & CS, ADELPHI UNIVERSITY DEPT OF MATH & CS, Garden City, New York, USA
 
In the previous chapter, you learned about some of the basic features and classes available in LibGDX and created a game called Starfish Collector. You also practiced good software development habits by gathering code that supports commonly needed functionality into a class named ActorBeta (which extends the LibGDX Actor class). However, the Starfish Collector game is still “rough around the edges”; some of the shortcomings of the version from the previous chapter include:
  • There is a lack of animation.

  • Movement ...

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