Chapter 4. Input and output
4.1 Inputting interactively
4.2 User-friendly input–output
4.3 Creating and accessing packages
4.4 Selection with if-else
4.5 File input and output
4.6 Handling exceptions
In this chapter we focus on input and output and introduce two custom-made Java classes that give a simple yet powerful means of interacting with a program. By being able to read in values to a program, we change its state. Two other ways of changing the state are by means of explicit selection (the if-statement) and reacting to exceptions. Using the IO classes both on the screen and with files requires that we know how to create and use packages, which is ...
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