Chapter 11. Event-driven programming
11.1 Interaction with text fields
11.2 Events, listeners and handlers
11.3 Case Study 5: The Flag Designer
11.4 Managing sequences of events
11.5 Case Study 6: Supermarket Till
11.6 Case Study 7: The Converter with Swing
Clearly, responding to events is an important part of GUI programming. Java’s awt.event
package provides the means for listenening for events, recording information about events as they occur, and linking up to user-defined event handlers. In this chapter we consider:
how are events classified and corresponding listeners and handlers set up?
how can sequences of events be managed?
In preparation, we start ...
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