4. Working with JavaFX
The previous chapter shows you how to create JavaFX applications with simple controls and shapes. We also show you examples with animation. Chapter 3 is mostly about getting comfortable with JavaFX. With the chapter’s examples, you learned how to use the JavaFX scene graph, manipulate JavaFX properties with binding expressions, and create custom binding objects.
In this chapter we move on to desktop applications that use JavaFX for the UI. There really is no “typical” desktop application. But desktop applications all present a UI to the user and let the user manipulate model objects through UI controls. This includes selection controls, button clicks, and editing with text input controls.
Chapter 2 presents a small Swing ...
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