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JavaScript Cookbook
book

JavaScript Cookbook

by Shelley Powers
July 2010
Intermediate to advanced
552 pages
12h 40m
English
O'Reilly Media, Inc.
Content preview from JavaScript Cookbook

Chapter 15. Creating Media Rich and Interactive Applications

15.0. Introduction

Pretty pictures. Cool videos. Sound!

The Web of the future will be a richer place, indeed, with the new and improved innovations ready to use. Our old friends SVG and Canvas are getting new life and generating new interest. Added to them are the new video and audio elements included in HTML5, and the near-future potential of 3D graphics.

JavaScript and CSS provide a malleable palette in which to paint web pages, but SVG and the canvas element provide the capability to take those pages into new and exciting territory.

SVG, or Scalable Vector Graphics, is an XML-based vector graphics language that can be used to create scalable vector graphics within web pages. You can insert the SVG into object elements, or in certain circumstances embed the SVG directly in the web page. New advances also allow you to include SVG using the img element, and CSS.

SVG is normally a static XML markup, and not dependent on JavaScript. However, as will be demonstrated later in the chapter, SVG and JavaScript can be used to create any number of dynamic graphics.

The canvas element originated with Apple, and is now becoming standardized as part of the HTML5/Web Applications 1.0 effort. Unlike SVG, the canvas element is totally dependent on JavaScript. We add canvas elements into our page and then use a 2D context API in order to draw into these elements.

SVG and Canvas are implemented in varying degrees in all of this book’s target ...

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Publisher Resources

ISBN: 9781449390211Errata Page