Code: Das Lila-Obstmonster-Spiel
Dies ist die fertige Version des Spielcodes aus Kapitel 14, Projekt: Das Lila-Obstmonster-Spiel, auf Seite 171.
<body></body>
<script src="/three.js"></script>
<script src="/physi.js"></script>
<script src="/scoreboard.js"></script>
<script>
// Physics settings
Physijs.scripts.ammo = '/ammo.js';
Physijs.scripts.worker = '/physijs_worker.js';
// The "scene" is where stuff in our game will happen:
var scene = new Physijs.Scene();
scene.setGravity(new THREE.Vector3( 0, -250, 0 ));
var flat = {flatShading: true};
var light = new THREE.AmbientLight('white', 0.8);
scene.add(light);
// The "camera" is what sees the stuff:
var w = window.innerWidth / 2;
var h = window.innerHeight / 2;
var camera = new THREE.OrthographicCamera(-w, ...
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