WormChase as an Applet
Figure 3-1 shows the WormChase
game as an applet and as an application. It has the same GUI interface as the windowed version: a large canvas with two text fields at the bottom used to report the number of boxes added to the scene, and the time.
Class diagrams showing the public methods are given in Figure 3-10. A comparison with the diagrams for the windowed version in Figure 3-2 show the classes stay mainly the same. The only substantial change is to replace JFrame
by JApplet
at the top level.
Figure 3-10. Class diagrams for the WormChase applet
Tip
The code for this version of WormChase
is in the directory Worm/WormApplet/.
The Worm
class is unchanged from the windowed version. The Obstacles
class now calls setBoxNumber()
in WormChaseApplet
rather than WormChase
.
WormPanel
reports its termination statistics in a different way, but the animation loop and statistics gathering are unchanged. WormChaseApplet
handles pausing, resumption, and termination by tying them to events in the applet life cycle. By comparison, WormChase
utilizes Window
events.
The applet's web page passes the requested frame rate to it as a parameter:
<applet code="WormChaseApplet.class" width="500" height="415"> <param name="fps" value="80"> </applet>
The WormChaseApplet Class
Figure 3-11 shows the class diagram for WormChaseApplet
with all its variables and methods.
Figure 3-11. WormChaseApplet ...
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