Skip to Content
Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Sampled Audio

Sampled audio is a series of digital samples extracted from analog signals, as illustrated by Figure 7-3. Each sample represents the amplitude (loudness) of the signal at a given moment.

The quality of the digital result depends on two factors: time resolution (the sampling rate), measured in Hertz (Hz), and amplitude resolution (quantization), the number of bits representing each sample. For example, a CD track is typically sampled at 44.1 kHz (44,100 samples per second), and each sample uses 16 bits to encode a possible 65,536 amplitudes.

Descriptions of sampled audio often talk about frames (e.g., frame size, frame rate). For most audio formats, a frame is the number of bytes required to represent a single

From analog to digital audio

Figure 7-3. From analog to digital audio

sample. For example, a sample in 8-bit mono pulse code modulation (PCM) format requires one frame (one byte) per sample. 16-bit mono PCM samples require two frames, and 16-bit stereo PCM needs four frames: 2 bytes each for the left and right 16-bit samples in the stereo.

As the sample rate and quantization increase, so do the memory requirements. For instance, a three-second stereo CD track, using 16-bit PCM, requires 44,100×4×3 bytes of space, or 517 KB. The "4" in the calculation reflects the need for four frames to store each stereo 16-bit sample.

The higher the sample rate and quantization, the better the sound quality when ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Java Through Games

Learning Java Through Games

Lubomir Stanchev

Publisher Resources

ISBN: 0596007302Errata Page