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Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

MIDI Synthesis

I'll consider three approaches to synthesizing MIDI sound at runtime:

  • Send note-playing messages to a MIDI channel. The MidiChannel class offers noteOn() and noteOff() methods that transmit NOTE_ON and NOTE_OFF MIDI messages.

  • Send MIDI messages to the synthesizer's receiver port. This is a generalization of the first approach. The advantages include the ability to deliver messages to different channels, and the ability to send a wider variety of messages.

  • Create a sequence, which is passed to the sequencer. This is a generalization of the second approach. Rather than send individual notes to the synthesizer, I build a complete sequence.

These approaches are labeled in the MIDI devices diagram in Figure 10-4.

Different MIDI synthesis approaches

Figure 10-4. Different MIDI synthesis approaches

Tip

There is a good Java Tech Tip on these topics at http://java.sun.com/jdc/JDCTechTips/2003/tt0805.html.

Sending Note-Playing Message to a MIDI Channel

The MidiChannel class offers noteOn() and noteOff() methods that correspond to the NOTE_ON and NOTE_OFF MIDI messages:

    void noteOn(int noteNumber, int velocity);
    void noteOff(int noteNumber, int velocity);
    void noteOff(int noteNumber);

The note number is the MIDI number assigned to a musical note, and velocity is equivalent to the loudness. A note will keep playing after a noteOn() call until it's terminated with noteOff(). The two-argument form of noteOff() can affect how ...

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Publisher Resources

ISBN: 0596007302Errata Page