The Animation Framework
JackPanel
is a subclass of JPanel
and implements the animation framework described in Chapters 2 and 3; JackPanel
resembles the BugPanel
class of Chapter 11.
The JackPanel()
constructor in Example 12-1 creates the game entities: the RibbonsManager
, BricksManager
, JumperSprite
, and FireBallSprite
objects. It prepares the explosion animation and the title/help screen.
Example 12-1. The JackPanel constructor
// some of the globals private JumpingJack jackTop; private JumperSprite jack; // the sprites private FireBallSprite fireball; private RibbonsManager ribsMan; // the ribbons manager private BricksManager bricksMan; // the bricks manager // to display the title/help screen private boolean showHelp; private BufferedImage helpIm; // explosion-related private ImagesPlayer explosionPlayer = null; private boolean showExplosion = false; private int explWidth, explHeight; // image dimensions private int xExpl, yExpl; // coords where image is drawn public JackPanel(JumpingJack jj, long period) { jackTop = jj; this.period = period; setDoubleBuffered(false); setBackground(Color.white); setPreferredSize( new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); // so receives key events addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { processKey(e); } }); // initialise the loaders ImagesLoader imsLoader = new ImagesLoader(IMS_INFO); clipsLoader = new ClipsLoader(SNDS_FILE); // initialise the game entities bricksMan = new BricksManager(PWIDTH, ...
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