The Player Sprite
PlayerSprite
represents the player and is a subclass of TiledSprite
. The statechart for PlayerSprite
in Figure 13-14 shows that the sprite performs three concurrent activities.
The move()
and tryPickup()
transitions are triggered by the user from the keyboard. The hitByAlien()
transition is initiated by the WorldDisplay
object when an alien tells it that it has hit the player.
Tip
The transitions in Figure 13-14 are labeled with method names; this is a practice that I'll use when there's a direct mapping from a transition to a method call. This makes it easier to see the mapping from the statechart to the corresponding code.
Figure 13-14. PlayerSprite statechart
Moving (and Standing Still)
A PlayerSprite
tries to move when the user presses one of the quadrant keys (9, 3, 1, or 7):
public void move(int quad) { Point newPt = tryMove(quad); if (newPt == null) { // move not possible clipsLoader.play("slap", false); standStill(); } else { // move is possible setTileLoc(newPt); // update the sprite's tile location if (quad == NE) setImage("ne"); else if (quad == SE) setImage("se"); else if (quad == SW) setImage("sw"); else // quad == NW setImage("nw"); world.playerHasMoved(newPt, quad); } } // end of move()
The attempt is handled by TiledSprite
's inherited tryMove()
method, and the sprite's tile location is updated if it's successful. The move is dressed up with an image change ...
Get Killer Game Programming in Java now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.