Skip to Content
Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

The Lathe Curve

LatheCurve takes two arrays of x- and y-values as input, and creates two new arrays of x- and y-values representing the curve. The difference between the two pairs of arrays is the addition of interpolated points in the second group to represent curve segments. This change is illustrated by Figure 17-9, where the input arrays have 3 points, but the lathe curve arrays have 13.

Interpolating curves

Figure 17-9. Interpolating curves

If all the input points became the starting and ending coordinates for curve segments, then the size of the output arrays would be (< number of points > - 1)*(< STEP > + 1) + 1, where STEP is the number of introduced interpolation points.

Unfortunately, the sizes of the output arrays is a more complicated matter since points connected by straight lines don't require any additional points. The size calculation is implemented in countVerts(), which checks the sign of each x value in the input array (xsIn[]) to decide on the number of output points:

    private int countVerts(double xsIn[], int num)
    {
      int numOutVerts = 1;
      for(int i=0; i < num-1; i++) {
        if (xsIn[i] < 0)   // straight line starts here
          numOutVerts++;
        else    // curve segment starts here
          numOutVerts += (STEP+1);
      }
      return numOutVerts;
    }

Specifying Curve Segments

A crucial problem is how to interpolate the curve segment. Possible methods include Bezier interpolation and B-splines. I use Hermite curves : a curve segment ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Java Through Games

Learning Java Through Games

Lubomir Stanchev

Publisher Resources

ISBN: 0596007302Errata Page