Modeling a Limb
The main job of the Limb
class is to convert limb information into a Java 3D subgraph, like the one in Figure 20-14.
The start and end joints are represented by TransformGroup
s. startLimbTG
isn't created by the limb but obtained from the parent limb. It's the parent's endLimbTG
, and in this way are children attached to parents. The limb creates endLimbTG
, which is positioned along the y-axis, 90 percent of the way along the length of the limb's shape. Child limbs can be attached to endLimbTG
, meaning that they will overlap the
Figure 20-14. The subgraph representing a limb
parent limb shape. This enhances the effect that the limbs are connected, especially when a limb is rotated.
In between the joint TransformGroup
s are four more TransformGroup
s and a LatheShape3D
node representing the limb shape and its position. These are the details hidden by the thick gray lines between the TransformGroup
s in Figure 20-10. Each of those lines should be expanded into the five nodes surrounded by the gray dotted box in Figure 20-14.
orientTG
is used to orient the shape initially. The other TransformGroup
s are located below it as its children, so they view the new orientation as pointing along the positive y-axis. The xAxisTG
, yAxisTG
, and zAxisTG TransformGroup
s are employed to rotate the limb around the x-, y-, and z-axes at runtime. The separation of these rotations into three parts ...
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