Bytecode Machine Architecture
A bytecode interpreter simulates a computer with the following components:
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Code memory: This byte array holds a program’s bytecode instructions (bytecodes plus operands). Addresses are integers.
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ip register: The instruction pointer is a special-purpose “register” that points into code memory at the next instruction to execute.
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Global memory: Global memory holds a fixed number of slots for variables. The memory slots can point at Integer, Float, String, and struct instances. Unlike the high-level interpreters from the previous chapter, we access variables by integer address rather than name.
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CPU: To execute instructions, the interpreter has a simulated CPU that amounts to a loop around a giant “switch on bytecode” ...
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