0.1 The Goal: Faster, Better, Cheaper!0.2 Application vs. Library Software0.3 Collaborative vs. Reusable Software0.4 Hierarchically Reusable Software0.5 Malleable vs. Stable Software0.6 The Key Role of Physical Design0.7 Physically Uniform Software: The Component0.8 Quantifying Hierarchical Reuse: An Analogy0.9 Software Capital0.10 Growing the Investment0.11 The Need for Vigilance0.12 Summary