© Julia Naomi Rosenfield Boeira 2017

Julia Naomi Rosenfield Boeira, Lean Game Development , https://doi.org/10.1007/978-1-4842-3216-3_9

9. Test, Code, Test

Julia Naomi Rosenfield Boeira

(1)Porto Alegre, Rio Grande do Sul, Brazil

One of the most important steps for a game is the code and how to test it. Although a game is artistic software, it still needs to be coded and tested. Therefore, this chapter will help you understand what kinds of tests can be performed, how to elaborate on test cases, and how to automate this process for code and art.

What is the best way to start this process?

Game design is done, but how do you turn game design into a game with the least number of possible bugs? Here you can use software development techniques such as ...

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