© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
J. N. Rosenfield BoeiraLean Game Development https://doi.org/10.1007/978-1-4842-9843-5_9

9. The World Between Design and Build

Julia Naomi Rosenfield Boeira1  
(1)
Winnipeg, MB, Canada
 

Chapter 2 covered the first steps of using Lean and briefly mentioned design and build. It also covered tools that help with the Agile process. The goal of this chapter is to explain these concepts in depth and discuss how to use them in Lean game development.

According to Vitor Leães, professor of the specialization in digital game development at Pontifical Catholic University of Rio Grande do Sul (PUCRS):

The biggest challenge in the production of a video game is to seek alignment ...

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