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Learn 2D Game Development with C#
book

Learn 2D Game Development with C#

by Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
December 2013
Beginner
292 pages
6h 36m
English
Apress
Content preview from Learn 2D Game Development with C#

CHAPTER 4

image

Getting Things Moving

After completing this chapter, you will be able to:

  • Program with rotated texture objects effectively
  • Understand the concept of rotation reference position
  • Implement autonomous controlled gradual turning and target-locked chasing behaviors

As you saw at the end of Chapter 3, “2D Graphics, Coordinates and Game State,” the behavior of your game objects has become more complex. You may have noticed this in the Simple Game Object and Simple Game State projects, in which you created soccer ball and basketball game objects. The behavior given to those objects allows them to move around the game window, detecting and ...

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Publisher Resources

ISBN: 9781430266044Purchase book