December 2013
Beginner
292 pages
6h 36m
English
CHAPTER 4
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Getting Things Moving
After completing this chapter, you will be able to:
As you saw at the end of Chapter 3, “2D Graphics, Coordinates and Game State,” the behavior of your game objects has become more complex. You may have noticed this in the Simple Game Object and Simple Game State projects, in which you created soccer ball and basketball game objects. The behavior given to those objects allows them to move around the game window, detecting and ...
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