CHAPTER 6
Understanding Nodes
In this chapter, you will learn:
- What a node is in JavaFX
- About the Cartesian coordinate system
- About the bounds and bounding box of nodes
- How to set the size of a node and how to position a node
- How to store user data in a node
- What a managed node is
- How to transform node’s bounds between coordinate spaces
What Is a Node?
Chapter 5 introduced you to scenes and scene graphs. A scene graph is a tree data structure. Every item in a scene graph is called a node. An instance of the javafx.scene.Node class represents a node in the scene graph. Note that the Node class is an abstract class, and several concrete classes ...
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