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Learn OpenGL
book

Learn OpenGL

by Frahaan Hussain
August 2018
Beginner to intermediate
208 pages
5h 11m
English
Packt Publishing

Overview

Dive into the fascinating world of 3D graphics rendering with 'Learn OpenGL', the definitive guide for beginners looking to master OpenGL and C++ for game development. This book leads you step-by-step through setting up your development environment, working with shaders, exploring lighting and transformations, and creating realistic textures and models. By the end, you'll have the skills to build your own 3D game environments.

What this Book will help me do

  • Set up OpenGL libraries such as GLFW and GLEW on your system for a smooth development workflow.
  • Create and utilize shaders for drawing and implementing visual effects in your 3D games.
  • Incorporate realistic lighting and material effects into your scenes to achieve immersive graphics.
  • Build complex 3D worlds by loading 3D models and applying advanced transformations.
  • Master cube mapping techniques to create stunning skyboxes and reflective surfaces.

Author(s)

Frahaan Hussain is a seasoned programmer and tech author specializing in graphics programming and game development. With extensive experience in teaching OpenGL, he has a deep understanding of what learners need to succeed. Frahaan's approachable style ensures that learners at any level can effectively grasp and apply complex concepts.

Who is it for?

This book is ideal for beginners passionate about game development and 3D graphics programming. Whether you're keen to understand the workings of game engines, learn to create visually stunning 3D environments, or simply explore OpenGL in depth, this guide is for you. A fundamental understanding of C++ is recommended to make the most of the content.

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Publisher Resources

ISBN: 9781789340365