September 2015
Beginner
240 pages
4h 44m
English
CHAPTER 7
![]()
Mouse and Touch Events
You’ve learned how to add interactivity to sprites, using the keyboard, but most of your games and applications will use a mouse or touch interface. In this chapter, you’ll learn how to
And, as a bonus, at the end of this chapter, you’ll put all these skills together to make a complete game.
But first, let’s find out the basics you need to know to start using mouse and touch interactivity with Pixi.
Setting Up Tink
Pixi has a limited set of built-in tools ...
Read now
Unlock full access