Preface
I still remember my first ever computer: it was an Acorn Electron, and I loved using it to play games such as Sphinx Adventure (a text-based adventure), Starship Command (a hard-as-nails shoot-em-up) and Chuckie Egg (pure platform action). But the real fun started when I realized that I could write my own code in a language called BASIC. My initial thoughts were that it had been named ironically, as it appeared to be anything but basic. It had line numbers that went up in multiples of ten and strange-sounding commands such as GOTO, REM and CLS that just looked like gobbledygook at first. But with lots of practice (and many mistakes), it started to make sense and I became fascinated by how the code allowed me to control what the computer ...
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