This is a golden age for independent games developers.
There was a time like this once before. It was during the early days of the home computer—the days of the ZX Spectrum and Amstrad. Back then games were very simple, owing to the limitations in technology. No matter how big your dev team or your budget, there was only so much you could do with that hardware! This put everyone on a level playing field and meant that a keen programmer could have a veritable hit like Arkanoid from the comfort of their basement (see Figure ...